Advanced Interactive Design / Exercises

24/4/2026 - //2026 (Week 1 - )

Rachel Ng Jie Ting/ 0378902

Bachelors of  design (Honours) in creative media

Advanced Interactive Design / Exercises




Table of content

Lectures




Week 6 - Working Website Buttons


Instructions

Exercise 1: Asset Creation

Exercise 2: The Motion


Feedback

Reflections



Lectures

Week 2 - Adobe Animate Tutorial

For this class, we were introduced to Adobe Animate and was given a tutorial session.

Some notes:
  • Choose HTML canvas for the output to be HTML. 
  • Object Drawing (J)
    • A mode that treats each shape you draw as a separate object, (Just like illustrator!)
  • Break Apart (Ctrl + B)
    • Breaks down to lines drawn for colour using the paint bucket.


Tutorial 1: Draw a beach ball

Learning animate tool through drawing a beach ball.


Fig 1.1 - Beach ball drawing


Tutorial 2: Draw a boat

We were tasked to trace the boat image given by Mr Shamsul.


Fig 1.2 - Boat drawing


                                                                                                                                       


Week 4 - Animations

For this class, we were taught on making animation in Adobe Animate

Some notes:

  1. Keyframe Animation: Traditional frame-by-frame animation where you manually change the content of every single frame.
  1. Shape Tween Animation: Makes smoother animation between keyframes
  1. Motion tween: For graphics, moves or changes a symbol automatically between two points.



Tutorial: Draw and animate a spider

For this class, we drew a spider and using that, was taught on animating it by converting the drawing into a movie symbol, separating the 8 legs into different layers, and animating using keyframes and shape tween.


Fig 1.3 - Spider drawing and animating



Fig 1.4 - Spider animation


                                                                                                                                       


Week 5 - Text Graphic Animation

For this class, we were taught on making animated text graphic.


Tutorial: 'Welcome to my Website - Enter' text graphic animation

For this class, we made animated text, and at the end, a box that appears at the end with the words 'Enter'


Fig 1.5 - Text graphic animating



Fig 1.6 - Text animation



                                                                                                                                       


Week 6 - Working Website Buttons

For this class, we made the 'Enter' button to be clickable and transfer the user to a homepage.



Fig 1.7 - Making working button with code (with help of wizard)




Fig 1.8 - Simple homepage




Fig 1.9 - Button showcase




Instructions


Module Information Booklet



Exercise 1: Asset Creation

Objective: 
Design a functional "Smart Assistant" avatar or UI widget using vector tools.


The Task: 
Using the drawing tools in Adobe Animate (Pen, Oval, Rectangle), create a character or a central UI hub.


Requirements:
  • Use Object Drawing Mode to keep shapes clean.
  • The "Layer Rule": Every part that needs to move (eyes, arms, glowing core) must be on its own named layer.
  • The "Symbol Rule": Select each part and convert it to a Movie Clip Symbol (F8).

Submission Requirement:
  1. Upload the .fla file in your Google Drive
  2. Attach the link in your e-portfolio
  3. Submit your e-portfolio link.

--------------------------------------------------------------------------------


Character design sketch

I decided to design a computer head character.

The setting for this character would be a factory manager NPC in my website.


Fig 2.1 - Character design sketch


The computer head design idea was inspired by those old big and bulky pc. The antenna on its head is inspired by the wifi antenna on modern pc boxes.














Fig 2.2 - Image of old computers and modern pc wifi antenna



The outfits is inspired by the factory worker outfits


Fig 2.3 - Dairy factory worker outfit


Drawing in Adobe Animate

After finishing the sketch on paper, I transfers the sketch into Adobe Animate and started drawing over it, and giving it colours.

I made sure to separate every body part and movable component into different layers.


Fig 2.4 - Drawing in Adobe Animate


Converting parts into a Movie Clip Symbol

Then, I converted every possible moving layer into a Movie Clip Symbol to prepare for animation.



Fig 2.5 - Movie Clip Symbols



Minor design changes

Made some minor design changes to the factory manager character



Fig 2.6 - Minor design changes




Final Exercise 1: Asset Creation


Fig 2.7 - Final Exercise 1: Asset Creation, week 5, (23/5/2026)



Google drive link: 




Exercise 2: The Motion

Objective:
Give your character "life" through a continuous looping idle animation.


The Task:
Create an "Idle State" for your character/avatar so it doesn't look like a static image.


Requirements:
  • Nested Animation: Double-click your main symbol to animate inside its own timeline.
  • The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
  • Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.

--------------------------------------------------------------------------------


Creating the motions

For the idle animation of the Factory Manager, I wanted the character to be reading the screen in front of it, with some minor movements such as head scratching, breathing, and blinking.

Below are the various parts of the character I have animated.


1. CRT Fuzz effect

For the CRT effect, I animated a scan line moving slowly down the screen. Once it reaches the end, it instantly snaps back to the top frame, creating the subtle “jump” effect commonly seen in old CRT displays.

Here I applied shape tween by accident, but it looks great, so i kept it.


Fig 3.1 - Animating CRT Fuzz effect



2. Face (Blinking and looking around)


Fig 3.2 - Animating Face (Blinking and looking around)



3. Breathing (dress)

I adjusted the dress slightly down every alternating 20 frames to make the breathing effect.

20 frames down, 20 frames up, rinse and repeat to 160 frames.


Fig 3.3 - Animating Breathing (dress)




4. Breathing (Arm 1)

Animation synced with 3. Breathing (dress) to create the effect of the character breathing


Fig 3.4 - Animating Breathing (Arm 1)




5. Scratching Head (Arm 2)

For this animation, I created a consistent head-scratching motion in front. In the last few frames, I made the keyframes closer together to speed up the head scratching animation, adding more variation and less like a robot.



Fig 3.5 - Scratching Head (Arm 2)



6. Sweat

For the sweat, I did not apply any tweens as I thought i was not suitable for the effect i was going for.


Fig 3.6 - Sweat




Final Exercise 2: The Motion


Fig 3.7 - Final Exercise 2: The Motion, week 6, (25/5/2026)




Google drive link: 
https://drive.google.com/drive/folders/1Ndkv6FRgWsawB6iCeQMNfk3uUV1jTSec?usp=drive_link





Feedback

Week 4: 

- Can try to add a CRT effect on the face of the character.

- The colour on the character (especially the face) feels a bit too desaturated, can make it brighter, or change the background colour





Reflections








Comments

Popular Posts