Application Design I / Task 3 : Low Fidelity Prototyping and Testing

 26/11/2025 -  //2025 (Week 10 - )

Rachel Ng Jie Ting / 0378902

Bachelors of  design (Honours) in creative media

Application Design I / Task 3 : Low Fidelity Prototyping and Testing 


Table of content

Lectures




Instructions



Feedback

Reflections



Lectures

Lecture 9: 






Levels of navigation

Global: High level, always there (logo, navbar)
Local: Sub-categories (going inside to another page) 
Contextual: Things that change based on the user
Faceted: Filters and sorting
Supplemental: extra stuff (settings and help) 



Decision Making
  • Alternative
  • Uncertainty
  • High risk consequences
  • Interpersonal issue
  • Complexity 

Decision Making Process
  1. Gather relevant information
  2. Identify and examine alternative
  3. Choose among the alternative
  4. Take action
  5. Review your decision and its impact

*Less choices makes the user feel less overwhelmed and regret their choices less
** Some user appreciate customization and more options. 



Decision Fatigue

Mental energy is limited, do consider this when designing for mentally tired people.



Hook (Habits)

1. Trigger
- Reminds users about your product
- Can be internal (emotion, feeling, memory) or external (reminder, email, notification)


2. Action
Trigger + motivation +ability = Action


3. Variable Reward
Action brings impact on the user, their environment, their communities

External: people approval
Internal: personal mastery


4. Investment
- The reward is compounded towards a goal.
- Time and effort invested in feels worthwhile
- Create a positive outlook towards the product, reinforcing the loop



When to use hooks
-First times
-Returns
-positive touch points




Instructions


Module Information Booklet


Task 3 : Low Fidelity Prototyping and Testing (20%)



same 3 fonts







Feedback

Week 10: 






Reflections



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