Application Design I / Task 3 : Low Fidelity Prototyping and Testing
26/11/2025 - //2025 (Week 10 - )
Rachel Ng Jie Ting / 0378902
Bachelors of design (Honours) in creative media
Application Design I / Task 3 : Low Fidelity Prototyping and Testing
Table of content
Lectures
Lecture 9:
Levels of navigation
Global: High level, always there (logo, navbar)
Local: Sub-categories (going inside to another page)
Contextual: Things that change based on the user
Faceted: Filters and sorting
Supplemental: extra stuff (settings and help)
Decision Making
- Alternative
- Uncertainty
- High risk consequences
- Interpersonal issue
- Complexity
Decision Making Process
- Gather relevant information
- Identify and examine alternative
- Choose among the alternative
- Take action
- Review your decision and its impact
*Less choices makes the user feel less overwhelmed and regret their choices less
** Some user appreciate customization and more options.
Decision Fatigue
Mental energy is limited, do consider this when designing for mentally tired people.
Hook (Habits)
1. Trigger
- Reminds users about your product
- Can be internal (emotion, feeling, memory) or external (reminder, email, notification)
2. Action
Trigger + motivation +ability = Action
3. Variable Reward
Action brings impact on the user, their environment, their communities
External: people approval
Internal: personal mastery
4. Investment
- The reward is compounded towards a goal.
- Time and effort invested in feels worthwhile
- Create a positive outlook towards the product, reinforcing the loop
When to use hooks
-First times
-Returns
-positive touch points
Instructions
Module Information Booklet
Task 3 : Low Fidelity Prototyping and Testing (20%)
same 3 fonts
Feedback
Week 10:

Comments
Post a Comment