Application Design I / Task 1 : Mobile Application Proposal
24/9/2025 - 15/10/2025 (Week 1 - 4)
Rachel Ng Jie Ting / 0378902
Bachelors of design (Honours) in creative media
Application Design I / Task 1 : Mobile Application Proposal
Table of content
Task 1 - Mobile Application Proposal
Lectures
Lecture 1: Introduction to Mobile Application Design
Fig 1.1 - Introduction to Mobile Application Design
- Ensures seamless and satisfying user experience
- Boosts engagement and retention
- Improves performance and accessibility
- Helps apps stand out with intuitive, responsive design
- Reduces development issues and supports long-term success
- Ubiquity of Smartphones
- Shift in User Behavior
- Mobile-First Approach
- Competitive Advantage
- Limited Screen Real Estate
- Diverse Device Capabilities
- Contextual Awareness
- Focuses on understanding users and their needs
- Involves research, ideation, prototyping, and testing
- Ensures the final product is seamless and intuitive
- Increased User Satisfaction
- Improved Product Adoption
- Reduced Development Costs
- Enhanced Brand Reputation
- Understand User Needs
- Prioritize Key Features
- Optimize for Mobile
- Validate and Iterate
- Lo-Fi Prototypes: Use quick, low-fidelity designs (e.g., paper or wireframes) to test and validate ideas early.
- Interactive Prototypes: Create detailed, clickable demos with tools like InVision or Adobe XD for realistic user testing.
- Iterative Testing: Test repeatedly with users to find issues and improve the design through ongoing feedback.
- Compact Layout
- Intuitive Navigation
- Tactile Interactions
- Visual Hierarchy
- Tap: Selects, activates, or interacts with on-screen elements
- Swipe: Enables smooth navigation, scrolling, or revealing extra content.
- Pinch: Zooms in or out for images, maps, and visual content.
- Drag: Rearranges items or adjusts elements through direct manipulation.
Lecture 2 : The Art of User - Centered Design
- Discover/Analyze: Define business goals, target audience, and user personas.
- Define: Create ideas, experience maps, and user journeys.
- Design: Develop user flows, sitemaps, and prototypes.
- Validate: Conduct usability testing and MVP validation.
- Develop: Move to production and coding.
- Focuses on how users feel while interacting with a product.
- Ensures usability, accessibility, and satisfaction.
- Involves research, wireframes, prototypes, and usability testing.
- UX emphasizes functionality and meaningful interaction.
- Focuses on the visual look and feel of the product.
- Deals with color, layout, typography, icons, and visual hierarchy.
- Enhances the UX through appealing aesthetics and clear interaction design.
- UI is like the interior design of a house—making the experience beautiful and intuitive.
- Empathy: Understand user needs and perspectives.
- Usability: Easy to learn and use.
- Utility: Meets user goals effectively.
- Desirability: Visually and emotionally engaging.
- Increases credibility, exposure, trust, and satisfaction.
- Reduces development time, cost, maintenance, and redesign needs.
- Measures effectiveness, efficiency, and user success in completing tasks.
- Focuses on how easily users learn and how few errors they make.
- Must adapt to user needs and context.
- Evaluated through usability testing to identify improvements.
- Complex interfaces: Too many features, poor organization, unclear labels.
- Unclear CTAs: Users miss actions due to poor placement or wording.
- Confusing navigation: Inconsistent layouts or missing search.
- Poor error handling: Vague messages and no recovery guidance.
- Keeps design predictable and easy to learn.
- Consistent colors, fonts, navigation, and branding improve trust and recognition.
- Creates a unified and familiar user experience.
- Minimize steps needed to complete tasks.
- Use familiar symbols and clear communication.
- Practice progressive disclosure (show info only when needed).
- Example: Airbnb’s clean, intuitive layout.
- Make key functions easy to find and understand.
- Maintain clear visual hierarchy (use size, color, spacing).
- Include state changes, clear CTAs, and labels for discoverability.
- Inform users that their actions are recognized.
- Use text messages, icons, animations, progress bars, sounds, or haptics.
- Example: “Your order has been submitted” confirmation message.
- Builds confidence and improves user learning.
- Input validation: Highlight wrong formats or block invalid entries.
- Clear feedback: Notify success or failure immediately.
- Confirmation steps: Prevent critical mistakes (e.g., delete confirmation).
- Enhances user satisfaction and trust.
- Reduces errors, frustration, and support costs.
- Leads to higher efficiency, accuracy, and user retention.
Instructions
Task 1 - Mobile Application Proposal (20%)
Students are required to create a proposal documentation for their mobile application project. The mobile application categories can be Informational (How to), Services, Entertainment, Fitness or Travel and it’s subject to preliminary approval by the module coordinator.
Students need to do surveys, interviews, market studies and research on the selected topic. The document should also include key features of their app and provide clear flowchart of the app.
The document will determine whether or not the app idea is good to continue to the next development phase. This task is an iterative process whereby during the assignment period, students are free to get feedback from their peers and module coordinator to further refine their idea.
Getting started: Selection and Analysis of App
For this project, I chose the app Sticker Maker Studio because I have used it before and have ideas for features I would like to see added.
After selecting the app, I began analysing it by writing a short introduction, identifying the problem statement, noting its great points and areas for improvement, summarizing user reviews, evaluating its usability, and reflecting on my gut feeling about features that could be added or redesigned
Doing market study
After finishing the previous section, I turned to market study and started doing research on 3 competitor apps on the market. For this, i have done research on sticker.ly, GIPHY, and top sticker maker - WaSticker. All highly rated apps with good reviews, and potential features that I think my selected app could learn and benefit from.
Left Field Apps: what features can I take?
Final proposal slides
Sticker Maker Studio - Mobile Application Proposal slidesFeedback
Week 1:
(No feedback)
Week 2:
(No feedback)
Week 3:
- For the problem statement, it is too long, reduce the words or Bold the keywords. Same goes for other sections.
- Include more screenshots in the market study section to visually explain the features being discussed.
- Add usability, gut feeling, and a conclusion slide.
Week 4:
(Teacher is sick today, no feedback)
Reflections
Experience :
Over the first four weeks, I gained practical insight into mobile app design and user-centered principles. Lectures on usability, UX/UI, and prototyping highlighted the importance of focusing on the user’s needs. Analysing Sticker Maker Studio helped me link theory with practice, identifying its strengths and areas for improvement. Market research and competitor comparisons exposed me to industry standards and innovative features, emphasizing the value of competitive analysis.
Observations :
Simple, consistent, and intuitive interfaces improve user satisfaction. Users respond well to clear navigation, fast performance, and visual appeal. Feedback from real users highlights issues that aren’t obvious at first glance.
Findings :
- Clear problem statements communicate issues effectively.
- Competitor apps provide inspiration for useful features like templates and social sharing.
- Iterative prototyping and testing are essential to refine usability.
- Prioritizing user needs reduces errors, enhances satisfaction, and increases app adoption.

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